|
 |
These wandering performers entertain
crowds and confound their enemies with
a customizable puppet known as an
"automaton." Puppetmasters can also
fall back on hand-to-hand fighting
skills that utilize the flexible
movements of their art.
|
 |
|
Job Abilities |
Name |
Desciption |
Macro
Suggestion |
Overdrive - Level 1 |
The 2-hour
Specialty of the Automation/Puppeteer.
Although the true power of this Ability
is, as of yet, still rumor and speculation
is it said that when invoked the
Automation's Mana becomes limitless. |
/ja
"Overdrive" <me> |
Activate - Level 1 |
Summons the
automaton. This ability does require a 20
minute cool down.
Special note:
If deactivated when Automation is with
full health there is no cool down
required. |
/ja "Activate"
<me> |
Repair - Level 15 |
Heals the
automaton gradually over time. Requires
automaton oil. This ability does require a
2 Minute cooldown. |
/ja "Repair"
<me> |
Automation Oil
Oil can be
bought at Gustaiv at the Victory Gate in
Aht Urghan Whitegate.
Special Note: You have to have the
automaton oil equipped under Ammo. |
Automaton Oil |
Recover 5
HP/tick |
300 gil |
Automaton Oil +1 |
Recovers 10
HP/tick |
500 gil |
Automaton Oil +2 |
Recovers 20
HP/tick |
1000 gil |
|
|
|
Special notes: the suggested guides listed are in
now way an absolute. Players should always
choose what suites them and find their own style,
gear, etc...these listed are just guides for and
from players playing these roles to relieve some of
the confusion many players find themselves faced
with when picking out equipment from the vast array
of equipment listed.
|
|
|