Mission Details |
Summary: NM
Fight
Mission Order:
Bastok 4 Realm: Bastok Starting Zone: City of Bastok Starting NPC: Any Bastok Mission Starter
Minimum Level: 20
Maximum Level:
75
Recommended:
Lv.40 x 6 This Mission Is Not Repeatable.
This Mission Is Not Skippable. |
Missions in This Series:
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-
(Bastok 1-1) The Zeruhn Report -
(Bastok 1-2) A Geological Survey -
(Bastok 1-3) Fetichism -
(Bastok 2-1) The Crystal Line -
(Bastok 2-2)
Wading Beasts -
(Bastok 2-3) The
Emissary -
(Bastok 3-1) The Four Musketeers -
(Bastok 3-2) To the Forsaken Mines -
(Bastok 3-3) Jeuno -
(Bastok 4 ) Magicite (Bastok) -
(Bastok 5-1) Darkness Rising -
(Bastok 5-2) Xarcabard, Land of Truths -
(Bastok 6-1) Return of the Talekeeper -
(Bastok 6-2) The Pirates' Cove -
(Bastok 7-1) The Final Image -
(Bastok 7-2) On My Way -
(Bastok 8-1) The Chains That Bind Us -
(Bastok 8-2) Enter the Talekeeper -
(Bastok 9-1) The Salt of the Earth -
(Bastok 9-2) Where Two Paths Converge
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|
Name |
Zone |
Location |
Cleades |
Bastok Markets |
D-11 |
Aldo |
Lower Jeuno |
J-8 |
|
|
-
Lower Jeuno
-
Davoi
-
Beadeaux
-
Castle Oztroja
|
Name |
Slot |
Auction House
listing |
Archducal Audience
Permit |
Key Item |
N/A |
Black Matinee
Necklace |
Key Item |
N/A |
Coruscant Rosary |
Key Item |
N/A |
Crest of Davoi |
Key Item |
N/A |
Letter to Aldo |
Key Item |
N/A |
Magicite: Aurastone |
Key Item |
N/A |
Magicite: Optistone |
Key Item |
N/A |
Magicite: Orastone |
Key Item |
N/A |
Silver Bell |
Key Item |
N/A |
Yagudo Torch |
Key Item |
N/A |
|
|
Related Bestiary |
|
Reward |
Gil Reward:
10000gil
Reward Details: Bastok Rank 5
Item Reward:
Name |
Level |
Slot |
Stats |
Airship Pass |
-- |
Key Item |
|
Message to Jeuno
(Bastok) |
-- |
Key Item |
|
Walktrough
|
This
is a VERY VERY long mission and may need an
alliance! This mission will more then 8+ hours,
more if you fight alot.
------------Jeuno------------
Head to Ru'Lude Gardens and talk to your
Ambassador. He will then give you a key item to
obtain an audience with the Archduke of Jeuno.
After the cutscene, you need to obtain key items
to gain access to the strongholds of the
beastmen.
Take the letter the Duke gave you and present it
to Aldo of the Tenshodo inside Neptune's Spire
in Lower Jeuno. If you are not a member of the
Tenshodo you must become one before you can
continue this mission. Either complete the quest
for membership or buy a scroll from the Auction
House. After a cutscene you will gain "Key Item:
Silver Bell" as one of the three for access to
the Magicite in Beadeaux. Then, talk to
Sattal-Mansa and he will tell you to bring him a
Quadav Charm and a Quadav Augery Shell so that
he can give you the last two key items needed
for Beadeaux -- the "Key Item: Coruscant Rosary"
and "Key Item: Black Matinee Necklace".
Now, either fight Coeurls in Meriphataud
Mountains for Coeurl Meat or buy a piece from
the Auction House. Head to Upper Jeuno and talk
to Baudin, who is next to a house across from
the Chocobo Stables. Once the cutscene is over,
trade him the meat and you will receive "Key
Item: Davoi Charm".
Finally, just walk between the Armor and Weapon
shops and talk to Paya-Sabya. After the cutscene,
head to "Muckvix's Junk Store" in Lower Jeuno
and talk to Muckvix in the back room. After a
cutscene, you will receive "Key Item: Yagudo
Torch."
Now, it's time to head out.
------------Davoi------------
This one is quick and simple, but you may have
to fight an Orcish Trooper or Gladiator at the
Wall of Dark Arts. Once you enter Davoi, turn
right, take top route to G-7, go to southern
most point. You'll see the Wall of Dark Arts
immediately. "Activate" the wall, pass through,
and enter Monastic Cavern. There's nothing in
here, so just follow this to the hollowed out
bone wall, "activate" the Magicite, and watch
the cutscene. Once everyone is done with that
and received "Magicite: Optistone," warp back to
Jeuno.
------------Castle Oztrajo------------
Castle Oztrajo will either be the longest or
second longest task of the mission, because even
to level 40+ everything will aggro halfway
through, and they're in groups of three and
four.
When you enter the castle, head to the door at
(I-8). Have *EVERYONE* stand back and away from
the doory. Send the Black Mage to test the
levers, as if he triggers the trapdoor he can
just escape and come back. The levers are
different for every alliance, so just have one
member try them. If the Black Mage is
successful, then let him trigger the lever and
have everyone else run inside the door.
Once inside, head to the right and up the
stairs. You come to an intersection at (I-8) and
need to head right. Follow this all the way
straight and don't take the right turn at (I-7).
Follow this until you come to another
intersection, which is also on the second floor
of the castle. DO NOT DROP DOWN, as you CAN
fall. If you do, you have to start this all over
again. Stay near the edge of the walls, and take
the tunnel at (G-8), which will eventually lead
you to an outside court at (G-7).
Again, you will be on an overpass and DON'T FALL
DOWN. Go right and take the tunnel at (I-7).
Once you enter the tunnel it's pretty
straightfoward. Head up the stairs, then down,
and follow them until you reach an intersection.
You're now heading into the lower depths of
Castle Oztrajo, where Yagudo Lutenists, Priors,
Zealots, and Conquistadors are here, plentiful,
and in groups of 2 - 4. If you're in an alliance
of 35+ or even 40+, you will have to fight, so
prepare yourselves. We actually had *2*
alliances go through this and didn't have too
much trouble, but these Yagudo have *NASTY* AoE
attacks that hit *HARD*.
Once you reach the intersection at (H-8), head
right. Follow this through the bend, and go
straight, ignoring the left turn at (G-9), and
ignoring the left turn again at (G-9) when you
follow the bend (if you look at the map, you'll
see it's just a loop anyway). Follow this
straight and you'll eventually come to the torch
door -- this is what your "Ket item: Yagudo
Torch" is for. "Activate" one of the two torches
and wait for all members to appear on the other
side.
Kill the few Yagudo here, and head right at the
intersection at (H-10). Open the door, and enter
the Altar Room. There's nothing in here, so just
follow this to the hollowed out bone wall,
"activate" the Magicite, and watch the cutscene.
Once everyone is done with that and received
"Magicite: Orustone," warp back to Jeuno.
------------Beadeaux------------
This part of the mission is actually easy to
complete, but you have to make two trips. The
first trip deals with killing the two named
Quadav (They're not NM) and getting enough drops
for everyone. This can be either quick, or time
consuming, depending on the size of the
alliance. We just ignored the first Quadav we
needed, and decided to head up on top. I believe
this is best, because you'll get a jump on any
other parties needing the items as well.
Enter Beadeaux, go straight, and head left at
the intersection at (F-7). Follow the bed and go
straight, ignoring the open area to the right.
Follow the bend and head sound into the tunnel
at (H-7). The Land Pugils aggro here, so you may
need to kill them for anyone in the the 30s. The
Quadav, however, are......welll..........stupid.
Most of the time you can literally walk in front
of their faces and they won't even notice you.
Don't tempt fate if you're alliance has a lot of
30s though.
Once in the tunnel, follow the winding path down
until you reach an intersection at (H-7). *LEFT*
is the way to the Qulun Dome, and the Magicite.
However, you only have one of the three key
items needed to open the door, so we need to go
*Right*. Follow this path until you come to an
intersection, and head right at (G-7), for left
is "The Afflictor," which will *curse* you. You
have to be silenced by "The Muter" to not be
cursed when walking past "The Afflictor." You'll
see "The Muter" and you need to click on it and
*activate* it to become muted. Now, here's what
we did.
We had a White Mage that had Silena and Cursna,
so she didn't get muted, but had everyone else
do so. They went ahead and killed all the Quadav
in the room of "The Afflictor" at (G-8), while
she just allowed herself to be cursed. She
uncursed herself, and cast Silena on the other
mages. We let her rest up, and just went on with
our business.
Once past the machines, follow the tunnel and
ignore the right turn at (F-7) and follow the
tunnel out into the above. Follow the tunnel
until you come to another "The Muter" machine.
Now, here's how you get onto the top platform
and avoid the machines. You need to go
*clockwise* around this entire area. On other
words you need to go from (F-9) east, then
southeast to (H-9). Go from here southwest to
(H-10), then west and then southwest to (F-10)
(the afflicter machines should be *out* of your
vision or *north* of you), and finally go west
and then north to (E-10) to the little incline
leading up onto the above ledges.
NOW! You need to follow the southern ridge of
this (DON'T FALL OFF!) until you get to (J-9).
There will be a little doorway pass with some
torches nearby. This is where De'Vyu Headhunter
spawns, and depending on your alliance you may
have to fight him numerous times. He usually
drops 3 Quadav Charms, but since we had two
alliances he did drop 2 and then 4 once.
However, 3 seems to be the median. His respawn
time seems to be just about 15 minutes even, as
we timed it when we had to kill him 8 times.
After every person has a charm, let's head back
north to the starting area, but STAY ON THE
LEDGE. You need to follow the ridge again until
you get to (F-6), which is right by the
entrance. At (F-6), near the two huts on the
ledge, is where Go'Bhu Gascon will spawn. He
drops the Quadav Augery Shell, the last of the
two items needed, and like De'Vyu Headhunter he
drops a median of 3 shells per fight. His
respawn time seems to be just about 15 minutes
as well.
Once everyone has a Quadav Charm *AND* a Quadav
Augery Shell, head back to Jeuno. Enter the
Neptune's Spire again and trade the items *ONE
at a time* to Sattal-Mansa. For some reason, if
you trade him both at the same time (this
happened to one of our members), he gives you
the key item for the first item put in. He also
takes the second item, but doesn't give you
credit for it, so you'll have to go *BACK* to
fight one of the two named Quadav to get another
one.
After everyone has their two key items, head
back to Beadeaux. Head to the the Qulun Dome as
mentioned above. There's nothing in here, so
just follow this to the hollowed out bone wall,
"activate" the Magicite, and watch the cutscene.
Once everyone is done with that and received
"Magicite: Aurastone," warp back to Jeuno.
------------Jeuno------------
Head back to the Archduke and a cutscene will
play. He will give you your airship pass! Then,
head to your embassy and talk to the person
behind the counter. You will then be recognized
as having achieved Rank 5 and will be awarded
10,000gil as well! The assistant to the
ambassador will then order you home.
If you already have an airship pass (for
whatever reason), the Duke will give you an
additional 20,000 gil, that's in addition to the
10,000 gil you receive from the embassy. |
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